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Posts tagged ‘challenges’


TL2014 – Laptop Survey – October 2011

Now that we have finished the first month of school, we invite all students, teachers and parents to provide feedback on the benefits and challenges of increased access to laptop computers. Your responses are completely anonymous and will help make the TL2014 initiative the best it can be. Thank you for taking a few minutes of your time to participate. We look forward to sharing the overall results of the survey with you.

Dr. Randy Ziegenfuss
Director of Data and Technology


Please click on this link to access the survey:


K-12 Horizon Report

Each year, the New Media Consortium (NMC) publishes research – Horizon ReportĀ  20011 K-12 Edition – identifying key technology trends, critical challenges and emerging technologies facing K-12 education for the next five years. Reports such as these help guide our work as we implement a vision of education for the 21st century.

Key Trends

  • The abundance of resources and relationships made easily accessible via the internet is increasingly challenging us to revisit our role as educators.
  • As IT support becomes more and more decentralized, the technologies we use are increasingly based not on school servers, but in the cloud.
  • Technology continues to profoundly affect the way we work, collaborate, communicate and succeed.
  • People expect to be able to work, learn and study whenever and wherever they want to.
  • The perceived value of innovation and creativity is increasing.

Critical Challenges

  • Digital media literacy continues its rise in importance as a key skill in every discipline and profession.
  • Economic pressures and new models of education are presenting unprecedented competition to traditional models of schools.
  • The demand for personalized learning is not adequately supported by current technology or practices.
  • A key challenge is the fundamental structure of the K-12 education establishment – aka “the system.”

Technologies to Watch

  • Near-term Horizon (1 year) – Cloud Computing and Mobiles
  • Second Adoption Horizon (2-3 years) – Game-based Learning and Open Content
  • Far-term Horizon (4-5 years) – Learning Analytics and Personal Learning Environments

To learn more about these technologies, you can watch a series of videos describing each of these technologies in further detail. As TL2014 begins to unfold, we will need to learn more about these technologies. Our challenge will be to develop new applications of these technologies in the classroom in the context of the trends and challenges outlined in the document. Salisbury has an exciting future ahead!